Game On!
Many novelists are discovering the rewards of writing for games, whether game-ifying their own concepts or as staff or freelance writers for established gaming properties. In 2022, an estimated 3.2 billion people worldwide played games, and the average age of a gamer is 31. Led by video games and mobile gaming, the gaming industry aims for total earnings around $300 billion for this fiscal year, or about seven times the size of the publishing industry. Who wouldn’t want a piece of that pie?
Gaming...
business, career, change, craft, creativity, games, gaming, genre, market research